The Fae Trickster remains a testament to finesse over brute force, a class that rewards clever positioning, precise timing, and a playful cruelty that leaves enemies swinging at shadows while they succumb to a thousand cuts. This Trove guide, will delve into the Trickster‘s bag of tricks, breaking down each ability, the builds, gems selection, and gear stats priorities.
Fae Trickster Abilities & Passive
Mastering the Fae Trickster means understanding the nuanced role of each ability in your deceptive arsenal.
Basic Attack: Your primary source of damage when your abilities are on cooldown. It’s a reliable, ranged magical projectile. While it lacks the raw impact of your Glitter Bomb, it’s essential for finishing off weakened foes and maintaining pressure while you kite.
Ego Blast:
Basic Attacks deal 650% MD after not taking damage for 4s. Taking damage causes the Trickster to lose this buff.
Fae-go my Ego: Class Gem – The Fae Trickster is able to take an aditional hit before
Ego Blast’s bonus damage is lost. Refreshes after 4s of not taking damage.
Blink: The heart and soul of the Fae Trickster fantasy. This is a short-range teleport that leaves behind a perfect illusionary decoy. This decoy will actively draw enemy aggro, creating a priceless few seconds where all attacks are directed at a harmless copy . This is your primary survival tool, your engagement tool, and your ultimate “get out of jail free” card. Mastering its timing is what separates a good Trickster from a legendary one.
Glitter Bomb: This is your signature move and primary burst tool. You throw a bomb that deals massive area damage (approximately 675% of your Magic Damage) and applies a crucial brief stun to all enemies it hits. The ability can be held to aim, allowing for precise long-range snipes or perfect placements in chokepoints. Use it to interrupt dangerous enemy attacks, initiate fights, or wipe out clustered packs.
Faerie Dance: The “sustained” part of your kit. You summon three enchanted staves that autonomously attack nearby enemies for about 15 seconds, each strike dealing significant magic damage. These staves act as autonomous turrets, providing consistent area denial and damage while you are free to move, dodge, and set up your next move. Their long range (15 blocks) lets you place them safely behind cover or in areas you’ve just vacated.
The Builds
DPS Build
You’ll play at medium range: place Faerie Dance behind a safe wall or at choke, kite with basic attacks, and toss Glitter Bombs into clumps or boss feet. Your damage peaks with crit/MD/light investment; mobility stats remain important for survivability and uptime.
stats: Critical Hit / Critical Damage → Magic Damage → Light → Attack Speed.
Gems: Pyrodisc / Explosive Epilogue recommended for AoE-on-kill synergy; prioritize empowered gems that increase Glitter Bomb or staff damage.- Emblems:
Arcane +
Surestrike or
Arcane +
Chronomantic (if you need more frequent Faerie Dance). - Ally:
Orchian for Light stat, Magic Damage Bonus + Speed bonus when defeating enemies. - Rotation: Faerie Dance into glitter-bomb-heavy clumps → blink out and let staves finish → re-enter only to place more staves or finish stunned packs.
Speed-Farm Build
Speed-Farm Tricksters turn mobility and spam into income. This build is popular for Candoria and topside routes: high movement and stamina/energy regen let you chain blink-teleports, spam Glitter Bombs, and keep Faerie Dance on short cooldowns to clear rooms without slowing down.
You’ll pre-place Faerie Dance in busy nodes or skip it for pure movement. Prioritize attack/movement speed and energy regen so you can spam abilities and blink frequently.
stats: Movement Speed → Attack Speed → Energy Regeneration → Moderate Crit/Damage.- Gems:
Lesser gems for MS/AS,
Explosive Epilogue as quality-of-life for immediate room clears. - Emblems:
Beamer +
Arcane (or
Trailblazing if your server has it) and
Elysian flask variants for quick refresh. - Ally: Ally:
Orchian for Light stat, Magic Damage Bonus + Speed bonus when defeating enemies. - Rotation: pre-route glitter-bomb placement or run-and-gun with blink/illusion to avoid hits; Faerie Dance used only when you want hands-free clear.
Tank Build
This is the class fantasy: you become a puppet-master of the battlefield. Focus on cooldowns, illusion usage, and Faerie Dance placement so the field is full of staves and decoys. You play psychological warfare: bait pulls with decoys, detonate Glitter Bombs while enemies hit the fake, then Faerie Dance the pile while they’re stunned.
This build trades a little pure damage for control and survivability, but in group runs it’s extremely high value.
stats: Cooldown Reduction → Energy Regen → Movement or Attack Speed → Moderate Damage/Crit.- Gems: utility-focused
cosmics (regen, cooldown reductions) and at least one
empowered AoE gem. - Emblems:
Chronomantic (to spam Faerie Dance and blink more) +
Vampiric for life stealing. - Ally:
Prowling Shadow for lifestealing - Rotation: initiate with Blink leaving decoy → throw Glitter Bombs into incoming path → Faerie Dance behind the decoy and retreat while staves do the work.
Gems, Allies & Emblems
Gems and emblems depend on which build you pick, but below are recommendations and why they matter.
Empowered Gems: Explosive Epilogue and Pyrodisc are commonly used for classes that rely on AoE/on-kill chain damage — they work well with Glitter Bomb and staff clears. Use them on high-value gem sockets.
Lesser Gems: allocate Movement Speed and Attack Speed for speed-farm builds; allocate Crit/MD for DPS builds.- Emblems:
Arcane (magical damage boost) is a safe default for damage builds;
Chronomantic is great for cooldown-heavy play;
Beamer helps farming with extra summoned damage. - Allies:
Orchian (Damage, Healing and move speed),
Earnie (survivability), and
Chronomancer Qubesly (cooldown reduction)
Gear Stats Priorities

| Slot | DPS Trickster | Speed-Farm | Trick-Control |
|---|---|---|---|
![]() Weapon | Crit Damage / Magic Damage | Attack Speed / Movement | Cooldown / Energy Regen |
![]() Hat | Crit Damage / Light | Movement / Attack Speed | Max Energy / Cooldown |
![]() Face | Magic Damage / Energy Regen | Movement / Energy Regen | Max Health / Stability |
![]() Ring | Crit / Energy | Movement / AS | Cooldown / Regen |
![]() Banner | Light / Crit | AS / Movement | Health / Cooldown |
Progression Roadmap
- Early (leveling): learn blink timing; use Glitter Bomb to clean early packs; pick movement on lesser gems for survivability.
- Mid (first Delves): decide DPS vs speed; hunt empowered gems (Explosive, Pyrodisc); pick emblems that match role.
- Endgame (Long Shade / Shadow Tower): invest Mystic/Cosmic gems for Light and stat ceilings; add enough HP/Stability to benefit from Combat Block; tune emblem/flask for high-risk runs.
Frequently Asked Questions
Is the Fae Trickster a viable class in 2026?
Yes, absolutely. While it has a higher skill ceiling than many classes, a skilled Fae Trickster player is a formidable asset in any type of content. Its unique blend of mobility, control, and burst damage keeps it consistently relevant.
What are the absolute must-have gems for the Fae Trickster?
Pyrodisc and Explosive Epilogue are widely considered the top-tier empowered gems for their phenomenal synergy with the Trickster’s area control and hit-and-run playstyle.
Which build is the best?
“Best” depends on your goal. The Phantom Sniper (DPS) build is best for pushing difficult content and bossing. The Will-o’-the-Wisp (Speed) build is best for efficient farming. The Puppetmaster (Control) build is incredibly valuable and fun for coordinated group play.
How do I properly use the decoy from Blink?
The decoy will taunt enemies that are not already actively attacking a player. Use it to:
- Initiate a fight and draw initial aggro.
- Escape by blinking away and leaving a target for enemies to focus.
- Rescue a teammate by blinking near them and pulling aggro onto your decoy.
Basic Attack: Your primary source of damage when your abilities are on cooldown. It’s a reliable, ranged magical projectile. While it lacks the raw impact of your Glitter Bomb, it’s essential for finishing off weakened foes and maintaining pressure while you kite.
Ego Blast:
Blink: The heart and soul of the Fae Trickster fantasy. This is a short-range teleport that leaves behind a perfect illusionary decoy. This decoy will actively draw enemy aggro, creating a priceless few seconds where all attacks are directed at a harmless copy . This is your primary survival tool, your engagement tool, and your ultimate “get out of jail free” card. Mastering its timing is what separates a good Trickster from a legendary one.
Glitter Bomb: This is your signature move and primary burst tool. You throw a bomb that deals massive area damage (approximately 675% of your Magic Damage) and applies a crucial brief stun to all enemies it hits. The ability can be held to aim, allowing for precise long-range snipes or perfect placements in chokepoints. Use it to interrupt dangerous enemy attacks, initiate fights, or wipe out clustered packs.
Faerie Dance: The “sustained” part of your kit. You summon three enchanted staves that autonomously attack nearby enemies for about 15 seconds, each strike dealing significant magic damage. These staves act as autonomous turrets, providing consistent area denial and damage while you are free to move, dodge, and set up your next move. Their long range (15 blocks) lets you place them safely behind cover or in areas you’ve just vacated.
Gems: Pyrodisc / Explosive Epilogue recommended for AoE-on-kill synergy; prioritize empowered gems that increase Glitter Bomb or staff damage.
Arcane +
Surestrike or
Chronomantic (if you need more frequent Faerie Dance).
Orchian for Light stat, Magic Damage Bonus + Speed bonus when defeating enemies.
Lesser gems for MS/AS,
Beamer +
Trailblazing if your server has it) and
Vampiric for life stealing.
Prowling Shadow for lifestealing
Earnie (survivability), and
Chronomancer Qubesly (cooldown reduction)



